Realtime rendering in Unity

This past week at Unity Unite in Austin, the Oats Studio team and Neill Blomkamp(the director for District 9, Elysium and Chappie) showed a short film they created using Unity, in 6 months.

If you're unfamiliar with Unity, it's a game engine and the top choice in the video game development industry. What makes this film project so amazing, it showing the power of the Unity engine cinematic creation tools. The attractive for filmmakers to start to use Unity is very inspiring, and a smart route for Unity to explore. I'm excited to see how film, games, and cosplay come together.

There were some of some of the awesome costumes displayed in the gallery at Unite Austin, I was taking pictures of every detail on the costumes. I have some future Cosplay Projects in mind!

“...film they created using Unity, in 6 months.”

Cosplay Costumes from Adam: The Mirror
Rendering Fabric in Real Time

Questions I have that the team didn't cover:

What camera equipment do I need to do real-time rendering in Unity? Some of the camera used in films are extremely expensive. Unity is pushing project called "MadeWithUnity", and their education learning area of Unity, so it seems unlikely that you would have to have a $20,000 camera to utilize the Unity engine.

One of these is not like the other.
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Code. Cosplay. LEGO.